It does sound like a good solution, but I don't really understand what you're saying. All of this terminology is like a whole new language for me. So dumb it down a little ? Lol.
You guys are going that far from my request. I'm really new to all of this, so all of this extra information is good for me. As far as I'm concerned, I won't be able to get any real education on this stuff until I go to college, which I'll have to wait 2 years for. So that's why I'm glad I found this site. I can get what I want to know, and learn what I didn't want to know for future references.
BUT! Keep in my mind that my main goal is to just get my soundtracks to have similar quality to the song by Halfway Deserted in the original post. I wanted to know some recommended panning settings (which you guys have given me, I've tested out, and liked the results).
I mean, he records from his laptop, with one mic, and a DAW. So I'm just thinking I should be able to sound as good as him, if not more or less.
I'm not going for a natural sound really, I just want things to sound good to the point where someone is like "Hey! This Skyless Limits guy is pretty awesome. I want to download and listen to him over and over." With my equipment, I know I won't get that much of a professional sounding mix, but I know I can get something similar to Halfway Deserted's. (:
OH! Earlier, one of you said for me to add a little touch of gverb to my guitar tracks. What settings do you think a "touch" would be? Btw, I don't know what a "dry" track is.
On my gverb settings, it gives me the following:
Roomsize, Reverb time, Damping, Input Bandwidth, Dry Signal Level, Early Reflection Level, and Tail Level.
I already have settings I use for my vocals. But what would be good for a "touch" on the guitar?