Hi there!
I’m all new on this forum.
I’m currently working on a computer game with another guy (freeware – you can download it for free when it’s finished), which simulates the music industry. In this game you’ll be in the position of CEO of a record label and you have to do everything from scouting for new talent to be signed, sign the contracts, arrange the promotion, plan the releases, arrange tours etc. – it will be very realistic, I promise!
Currently we’re working on simulating record sales and my question is:
Is there any way you can justify talking about a specific sales model for music. I mean something along these lines:
First week sales is X
Second week sales then drop X % from first week
Third week sales then drop X % from second week
Etc.
In this model promotional events of any kind is not considered. This will be a factor which will be incorporated later on.
I know this is a pretty hard question to answer, but is there a rule of thumb on this in the music industry?
Thanks in advance!