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BigBubbaBrown

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Everything posted by BigBubbaBrown

  1. I've been reading about a bunch of setups in these forums and most of them include external hardware such as patch bays, EQ, compressors, reverb units, etc. in addition to studio monitors. Now I've been thinking. Pretty much anyone who hears my music will be listening through PC speakers or on a mobile device. Currently all I have for my system is PC speakers. They were top of the line when they were new, but the fact that I got them because one of my brother's clients was getting rid of them should tell you something about how they've aged. Since the setup I have is essentially the upper end of what my target audience will be listening on (barring high end headphones for mobiles or some audiophile with a home theater setup stumbling across my videos) would it be possible to achieve decent results with just Cakewalk Music Creator, VSTs, and a MIDI controller? Or should I start investing in some hardware? I don't do vocals and I don't have the space to set up my acoustic drums so I haven't even needed a mic by this point.
  2. My DX7 is one of the originals. It's been modded. There's a knob on it next to the volume slider with settings labeled A - H, but I have no idea what it does (changing the settings did nothing) and apparently the guy who modded and sold it to the music store that sold it to me doesn't use Craig's List so I couldn't find a way to contact him. Despite the mod it still works, minus the dead battery (which isn't an issue because I don't like presets anyway). It's a bit noisy but truthfully I kind of like the lo-fi sound. It has a nostalgia value to me and I'm sure it won't be noticeable in a full mix with effects added. So basically I would be better off going with an interface than trying to find a digital recorder, right? Do you have any recommendations? I have some unavoidable expenses coming up (and I won't know how much I'll have to pay until it's all over) so I can't really afford anything higher than $250. I have a MIDI to USB adapter but latency keeps me from recording with it. Even recording with no VSTs hooked up there's still too much lag. I have to spend so much time editing the results that I might as well do it all with a mouse from the beginning.
  3. I've always had trouble recording live, both with MIDI and line in. There's too much latency with the default settings and if I adjust the settings to get the latency down to an acceptable level in my DAW it glitches out. A new sound card would probably fix that but it's not an option with my current computer (all in one thing, basically a giant tablet). I was watching a guy use old "toy" keyboards to recreate classic 8 bit songs (mostly from Commodore 64 games) and I noticed he had his keyboards plugged into a device that was plugged into his computer. I doubt that would help me with my latency issues, but it did get me to thinking. Is there an affordable (i.e. $200 or less) device where I can just plug in the line out of my keyboard, record some tracks, plug it into the USB port of my computer, and export it? If it could handle MIDI as well that would be great, but not vital because I can still do that with my mouse, but multitrack recording (which will likely require a line out on the device itself to monitor it) would be a pretty important feature. Right now I have my Yamaha DX7 sitting idle because I can't record with it, neither using the native sound (which I'd like to use because the VST plug-ins I tried just didn't have the same sound) nor using it as a MIDI controller. Clicking in each note is too slow for everything but the drums plus I never thought I'd see a DX7 in person, let alone own one so I'd like to use it.
  4. The difference is those songs had actual lyrics. The only thing that was ever said throughout the entire song was "naminanu." No other words.
  5. I forgot about this thread until I was email notificated about a new reply. I've been digging around on YouTube looking for Genesis songs I haven't heard before and I came across the one line I am kicking myself for not thinking up. It goes: "Naminanu naminanu naminu naminanu. Naminanu naminanu naminanu naminanu." I can't remember the title of the song. I think it's called "Naminanu" but I could be wrong. And yes, this is a real song by Genesis. Fortunately it was only ever released as a B side to the best of my knowledge. In all seriousness, after going on a Meat Loaf bender I'm wishing I could have beaten Jim Steinman to the lines "Baby you're the only thing in this whole world that's pure and good and right/And wherever you are and wherever you go there's always gonna be some light" Unfortunately that album was written and released a good 4 or 5 years before I was born.
  6. Unsolicited contact regarding services is almost always an indication of a scam. It's true of door to door home repair outfits (many of which demand up front payment "for materials" then you never see them again), people who claim they can make you a fortune through youtube if you pay them $500 to get started, and this licensing racket you were contacted about. Unless you explicitly put it into the public domain your song is already licensed. If people want to use it for their own purposes they either have to contact you or you will, assuming you can prove that you're the author of the song (as an aside, before you upload any more you might want to download software like MuseScore, transcribe each part, print it out, then mail it to yourself. It's not as air tight as registering with the copyright office but the postmark will still give you more evidence than just uploading it and relying on the "date modified" field of the original file) or didn't put it under one of the Creative Commons variants, have grounds for legal action against them. Legitimate companies who deal with things like this will generally wait for you to contact them. I've been wanting to get into the soundtrack game for a while and my dad offered to put me in touch with his agent to find out how to go about it. If it's something you're interested in it I can pass along any information I get. I can almost guarantee that any firms he tells me about won't demand up front payment. They'll just act as a mediator and take a cut of any revenue they help generate.
  7. Don't worry about image at this point. It means nothing on the local scene. If someone hires you at that stage it will be because they like your music. If you reach a point where you want to branch out beyond your region (and your income allows for it) you may need to hire someone with connections, namely a manager. Not only would a competent manager have connections, they would handle the band's image. In other words, worrying about your image now will get in the way of your music, which is what will get you those local and regional gigs. By the time you're ready to go multi-regional or even national you'll likely have someone to help with your image.
  8. I think I'll have to drop that part, anyway. I have half of my dad's joke books here (which he used to write scripts as a ventriloquist) and read the other half when I go to my parents' house. I simply can't come up with anything to use for that. Even running it in my head using what I'm familiar with as a placeholder (Roy and Buck's rendition of Cripple Creek) I can't find any way to make the format work. I should be in the clear on everything else. Hee Haw wasn't exactly all that original. It was just Laugh-In in a rural setting with musical guests and somewhat cleaner jokes. Saturday Night Live is basically Hee Haw with no defined setting, jokes that would make a lady of the night blush, more acting (as opposed to Hee Haw's format of people standing, sitting, or laying around telling jokes), and musical guests from genres other than country. Mine will basically be Laugh-In/Hee Haw/Saturday Night Live in a small town setting (and the outskirts), animated (it's easier to get people to record their voices onto a computer than it is to find locations for filming and get everyone together), and I don't know about musical guests. I'd like to have them but I don't know of many musicians who would be willing to work pro bono. As for the title and everything, I don't think that's an issue. "The Untitled Internet Variety Show" (originally a placeholder, if it does well enough to make more of them it will be the official title as sort of a joke, like regardless of the actual quality there wasn't even any effort made to give it a proper name) is about as far from "Hee Haw" as you can get. Shouldn't be a problem unless, unbeknownst to me, someone already used it (and a google search doesn't turn up anything on it). I'm not sure it will even have a title sequence. Works for TV shows but most people complain when internet videos use them.
  9. Posting this here is kind of a grey area since it has more to do with television than music, but I don't know of any other forums (other than the monthly subscription fee based sites) where anyone even remotely knows about copyright law and once this idea is fleshed out it will be music related. I've been watching a lot of Hee Haw reruns and after a few days of posting cornball jokes to my facebook page and various online forums I've been considering doing a spritual successor of sorts on youtube. Legally there shouldn't be any issue as long as I don't mention the show in any way or directly rip off their sketches, but there's one area that's kind of confusing me. I'd like to do something similar to Pickin' and Grinnin,' where they'd play part of Cripple Creek (I'd be using a different one, as I'm pretty sure Cripple Creek is public domain by now but it's so heavily associated with Hee Haw that I'd rather not risk getting into trouble with it), tell a joke, play another part, tell another joke, etc. My question is, can that very format be protected under copyright? In other words, could whoever currently owns the rights to Hee Haw order youtube to take down the videos (or order them to have me take it down, having never had a disputed video I don't know how it works)?
  10. People are immune to hype these days. You go all over the place and see "the fastest way to lose weight," which you immediately ignore since you know there are faster and safer ways to lose weight, if you even need to lose any at all. "Get rich selling our snake oil and cheap trinkets." This one does draw in quite a few people but the vast majority see that the ones involved aren't even earning enough to go to a movie so they don't buy into it. "Check out the sickest new beats of the year." Self hype is the least effective, as it makes you sound arrogant and is more of a turn off for people than anything. If you want hype you need to get other people to build it up, not try to do it yourself. But when it comes to videos there are two reasons people watch them. Either they're really good or they're horrendously bad. Harmonic Voltage on Animusic's official channel has over 800,000 views, which I consider a high number. That's because a lot of effort went into making the video and it shows. The music itself is pretty good, too. A bit repetitive at times, but I've certainly heard far worse from better known names. Rebeca Black's "Friday," on the other hand, has had over 52,000,000 views. Now I don't want to get a debate started about if she's actually good or not. The song was quickly written (and we all know the quality of songs written in a hurry) for a 14, possibly at the time 13 year old girl. It's not going to have the depth of Mumford and Sons' writing, but I will say she's come a long way from the ear splittingly nasal "Friday." Outside of the video's intended demographic, which would be pre-teens and possibly early high school kids, the video is famous for being bad. It's been parodied countless times, when it's mentioned in a vlog it's always the subject of ridicule (at least among adults. I don't know what the kids were saying because I think it would be creepy for a man of 32 to go through youtube watching vlogs by 13 year old girls, unless that girl is his daughter, niece, or little sister), basically people only watch the video to make fun of it or to see if it's as bad as they've been told. People won't buy an appliance that they've heard is bad, pay to see a show they hear is bad, or use a mechanic with a bad reputation. But since it doesn't cost a dime to watch a video on youtube, Vimeo, or Dailymotion they will let curiosity or the desire to have something to mock lead them to a video they know isn't any good. Then it hit me. Why not a negative hype campaign when you're starting? I don't mean intentionally writing bad songs and making bad videos. Just get people to talk down your video when you're trying to promote it. Peoples' curiosity will draw them in or they'll go to "laugh at the train wreck." If they don't like it they got what they came for. If they like it, well, I've never heard anyone complain about a video or song being better than what they expected. I tried an experiment. I keep a Xanga blog where I post my experiments, which I then link to facebook to get some feedback from my relatives and a few friends. The other night when I posted a song I had my best friend downplay it. The night I started writing it she said she was getting a headache and I joked "that's how bad my music is. People don't even have to hear it. They just have to chat with me online while I'm writing it to get a headache from it." She got onto me for "cutting myself down," but I had her post a reply to the effect "I should have known it would be a mistake when I got a pounding headache just knowing you were working on this, but I listened to it anyway." One of my nieces got curious about it after that. She replied saying that she liked it, but after I sent her a message she deleted her reply and replaced it with "Wow! My dog is trying to chew his ears off now. When he's done I'm going to have him start on mine." Now normally when I link to a song on facebook the only person on my friends list who views it is my best friend. The rest ignore it (I'm not going by replies. I'm going by referral information on my Xanga blog). But the negative press started a chain reaction. Soon my brother posted how much he hated it. He either knew what I was up to or he was just teasing me, but yesterday at my parents' house he was trying to pick it out on piano and he doesn't do that with songs he hates. Then his fiancé joined in. I had to send her a message to get her to keep the negative hype going, so she changed her reply. One of my former band teachers commented (though she genuinely disliked it, expressing disappointment that I got away from "real" instruments like drums and went with MIDI synthesizers). By getting people to "bash" my work I went from the one solitary listen I normally get to just about everyone on my friends list listening to it. I have 32 friends on my list (not including an alternate account one of my friends has), received 23 comments, and the entry got 28 views, all referred to from facebook. When my friend comments on how good my work is the rest ignore it. When she insults it the curiosity factor brings them in. Now I'm not that active on my youtube account yet since I still have a lot I need to get together, meaning I haven't tested this out on a larger scale, but if this weekend's experiment is any indication then until you get a following negative hype may be a viable way to bring in initial viewers.
  11. I have my DX7 controlling my Optimus (basically a Casio branded for Radio Shack if you've never heard of them, not sure they sell them anymore) and both of them running to a guitar amp. Since I have my keyboards set up next to my computer I had to put my amp pretty close to it, which was causing interference so I turned the amp off, unplugged it, and plugged my headphones into the front of the DX7. Then I noticed that the audio from my Optimus was going through the DX7. I eventually figured out that even though the amp was turned off and unplugged that it was still looping the audio output from the Optimus into the DX7. It would make sense if the amp was on but it wasn't even plugged in so I'm not sure what's going on there. Then I routed the output from the Optimus to the output of the DX7 with the same results. I remember when I was younger that my brother use to play a joke on me where he'd take a portable black and white TV, turn the brightness all the way down so it looked like it was off, then run the headphone output into the headphone output of a portable radio to try to convince me that they turned The Price Is Right into a radio program so I was already aware of the effect. I was just wondering if it would cause any damage to the equipment, though. It seems like a very handy feature since I wouldn't have to worry about digging up old cables to run both keyboards into my sound card but if it can short out my system I need to know so I can avoid it. And if it is harmful how do I prevent it when I run both keyboards to the amp or sound card?
  12. Roland for quality (which is why it got my vote), Yamaha for nostalgia. My first two "keyboards" (toys at best) were Yamaha. Tonight I bought a DX7 that I'm happy with (though it's been modified with a knob next to the volume slider and I have yet to figure out what, if anything, it does) and it will probably become my main keyboard but if I could have gotten a Roland for the same price I would have.
  13. Stick with what you know. If you know classical piano then you already know more about music theory than a lot of songwriters. I can't tell you how many songs have been inspired by classical music. You can hear hints of Beethoven in quite a few songs and some rap even has a heavy baroque influence. Play some of your favorites and then break away from the sheet music. Start off making slight changes to what you know. Then make changes to those changes. Before you know it you'll have a completely different song than what you set out playing. There's a lot that can be done with Vivaldi's Four Seasons suite and Bach is a virtual gold mine. The same can be done trying to learn to play contemporary music. The first song I ever wrote, which wasn't much of anything but had potential if I wouldn't have abandoned it, actually stemmed from an attempt to play the music from the first level of the arcade game Quartet. Started out with the chorus, which was the part I liked (it's odd for game music of that era but it seemed to adhere to the intro/verse/chorus/repeat shortened intro as bridge structure) and by the time I was done it sounded nothing like Quartet. Easiest way to write a song, actually. Just fiddle around with what you know and let it mutate.
  14. Thank you for the advice but I didn't go with DX7 because of the reputation. In fact, I've read very little positive about it but most peoples' complaints are about things that don't bother me at all, such as programming. I actually have an easier time programming it than I do most VSTs. It does everything I need it to (modulation, aftertouch, the ability to create your own patches instead of being limited to factory presets, MIDI capabilities (I'll be recording via line out but getting MIDI note data will help immensely with timing animations without losing the human feel), etc.) and when I heard it on videos I fell in love with the sound. I don't care if most people just shelved it after buying it, I've wanted one ever since I saw the demo videos and I don't regret my purchase one bit. It's actually better than I thought it would be.
  15. I checked out a new music store in the area and the owner had a DX7 that someone brought in a couple of months ago. $200 got me the synth, a far better keyboard stand than I already had, and a flight case (which he said I could probably sell for $200 - $300 if I replace the foam). It came with one of the cartridges but all of the internal sounds were wiped out. I reset patch 1 hoping it would go back to the factory default but instead it was just a standard op 1 full volume, ops 2 - 6 on but set to 0 volume. I'm not normally the preset type when custom patches are a viable option but after watching some videos I saw some presets not on the cartridge that I like. I have no MIDI connectivity until I get a Vista compatible cable so downloading the factory defaults isn't an option. Are there any sites that list the parameters so I can get back the ones I want (primarily all 3 brass settings, strings 1 and 3, and orchestra)?
  16. Those TV talent shows are pretty much a shortcut in an industry with no shortcuts. Look at the long running successful performers. B.B. King, Genesis, Metallica, Rush, those people paid their dues. They started out in garages, worked up to bars, worked their way into the studio, building up a fan base along the way. It took them a while but they earned their fans, people who like the music, not the fact that they were just the flavor of the week. How many American Idol winners can you name? The only one I even hear anything out of these days is Kelly Clarkson. You ever hear of Jake Simpson? He was a big name back when he won Star Search. Now few people even recognize the name. In fact, I had to google him to remember and his home town is just a 12 mile drive from my house. Those talent competitions might get you a fan base pretty fast if you get on and make it past the first show but those fans tend to be rather fickle with short attention spans. They might like you because you're the underdog or that season's big thing, but it won't take long before only a few people even remember your name. If you want 15 minutes of fame, something that's becoming increasingly more literal these days, then X-Factor might work if you get on. However, if you want to get anywhere in the music business you'll need to take the old fashioned, work for your fan base approach. I've taken the optimistic approach in assuming that you'll get on, but the odds are against that. All of those auditions, and while it is skill based it's still like playing the lottery. I've also been assuming that you want to make a career out of music. If that assumption is incorrect and you just want to see if you can get on and how far you can make it if you do then go for it. Just don't expect anything to come from it after this season.
  17. Well, I mostly abandon mine before I finish them, but ultimately I'm going to start making CGI music videos for youtube. Maybe see if I can get an iTunes account set up. Just need to find a vocalist. My mother said she could put me in touch with my cousin's granddaughter but I'm apprehensive about working with minors even if they are family.
  18. My musical education was very basic as the teachers only taught the very basics (time signatures, key signatures, note values, etc.) so lately I've been researching some of the basics that haven't been covered, such as chord progression. I came across this youtube video: I don't know all of the terminology, but the way she described it was pretty linear. 1 -> any 2 -> 5 3 -> 6 4 -> 1 or 5 5 -> 1 6 -> 2 While she didn't outright say it, she seemed to imply that this was the only correct way to determine a progression. This seems a bit limiting, though. As far as I can see once you choose that second chord you're locked into one of two progressions. I fired up Melody Assistant and entered the following chords: C F G C, or 1 -> 4 ->5 -> 1 following the standard she laid out. It sounded decent, but once I chose F for my second chord I was pretty much locked in. About the only thing I could do was choose to go from F to G or F to C. Then I entered the chords C Dm Am C, or 1 -> 2 -> 6 -> 1. Going with the standard the "correct" progression would have been C Dm G C, or 1 -> 2 -> 5 -> 1. However, I don't hear anything wrong with the C Dm Am C progression. Is this more of a recommendation than anything or are there really only a small handful of acceptable progressions that rely on rhythm and inversions to keep all songs from sounding the same? By the way, how do you link to a youtube video without embedding it in the post? I deleted the media tags, changed them to URL tags, and neither seemed to work. It's the actual URL, too, and not the embed code.
  19. If you consider it complete with the current structure don't alter it. If it sounds good with the AABA structure then no one will care about the structure. If you can write a song with an ABABACDABACDC structure that sounds good (though it seems like it would rival Genesis' Supper's Ready in terms of length) no one will care that it doesn't adhere to the ABAB structure.
  20. Generally melody first. I was talking to my late mentor about songwriting when I was about 15 and mentioned that I could write melodies but when I sit down to write lyrics nothing ever turns up. He said you have to have the melody first so you'll know how the lyrics will fit so once you have the melody you're halfway there. On the other hand Phil Collins wrote the melody and lyrics for In the Air Tonight at the same time. Got a pattern going on the CR-78, started playing chords, and sang whatever came into his head. Peter Gabriel uses a hybrid method. Starts singing gibberish (which he calls "Gabrielese") to get the melody down then goes back and adds lyrics. Sometimes the gibberish will be the final lyrics (ex. Across the River) Basically there are no hard and fast rules. For one song the lyrics may dictate the melody. For another the melody might dictate the lyrics. If you're having trouble writing lyrical pieces it might help to take a break and write instrumentals.
  21. Both, depending on your level of knowledge and how you learn best. If you have absolutely no knowledge of music theory to begin with then lessons are a necessity. My "lessons" came in the form of school band, where I learned more than the other percussionists because I was the only one willing to learn melodic percussion along with rhythmic percussion. I was lucky, though, because my unique status in the section allowed me to learn both my chosen instrument and lay the foundation for instruments I wouldn't care about for another year or two. That foundation, which can still be laid after high school if you're willing to pay for lessons, allowed me to move on from a single snare, concert/marching bass drum, and tri-toms to a full drum set, and my training on melodic percussion allowed me to move on to piano, keyboards, organ, etc. The theory aspect allowed me to start teaching myself on guitar, fiddle, tin whistle, and if I ever get a bass I'd imagine it won't take me too long to grasp the basics of it. If you already know music theory and learn best by doing then self taught is the way to go. All you need to know is that a fret is one semitone and the rest will come to you once you start looking up fingering charts online. If you don't know what a semitone is, though, then without lessons, even if it's just in music theory and not tied to a specific instrument, teaching yourself will give you the worst possible teacher on the student end and a virtually unteachable student from the standpoint of a teacher. In other words, if you don't have at least a foundation you'll be like a blind man stepping on rocks to cross a river. You might make it to the other side, then again you could just end up soaked.
  22. There are a lot of lines I wish I would have written. "Lend me your hand and we'll conquer them all, but lend me your heart and I'll just let you fall. Lend me your eyes I can change what you see, but your soul you must keep totally free." Mumford and Sons - Awake My Soul "Another chance hello. Another goodbye. And so many things we'll never see again. Days in life that seemed so unimportant, they seem to matter now, and to count much later on." Genesis - Fading Lights There are more but it's one of those situations where once I hear it I start thinking "I wish I could have written that" so nothing more comes to mind at the moment.
  23. After consulting Cakewalk's help files it turns out it does support SMPTE. My mistake was assuming the acronym was something along the lines of Seconds, Minutes, ?, ?, ? instead of being named for the standard. Blender has support for it, though it's a bit cumbersome. It's only available on a few screens (the dope sheet and possibly the NLA (nonlinear action) editor) and in order to get it to display the frame portion you have to really zoom in. When editing on a large scale you pretty much only have access to the H:M:S portion of it and you only get the frames when fine tuning. So in short both programs support it, though my ignorance of the subject of SMPTE kept me from seeing it. I tried out the script you linked to when I was evaluating MIDI import scripts. It seems powerful but it throws errors at random points. The one I use is MIDI Import X. It doesn't have all of the whistles and bells but it's stable and gets the job done. I'll PM you my contact info for when you're ready to give Blender another try. To use it with MIDI you'll have to download two versions unless I get the MIDI import script ported (recently the program, including the python API, received a complete overhaul so it won't work with the current version). Fortunately they keep links to the older versions so I can show you how to obtain it.
  24. I don't really have much in the way of sync options. I can use the MIDI out of my drum kit to control it (in fact, that's the only way I can get the patterns in, as otherwise there's so much lag that it just sounds like noise). CWMC3 lists audio as a sync option but I've never been able to get it to work. I can't afford to upgrade past version 3, either so I'm limited to what I already have. Your suggestion did give me an idea, though. I'll still have to "read" the waveform, but by typing the H:M:S:F values (SMPTE isn't an option in my software) into a spreadsheet and printing it out I'll have a sort of dope sheet that will help me place the notes, and even if the MIDI controller idea doesn't work I can use the info to jump to the proper frame by converting it to seconds (should be a simple formula in a spreadsheet) and using the formula frame_rate*time_in_seconds. I've noticed Blender is either one of those "love it for life" or "run away screaming" propositions. I probably have an advantage over a lot of people because when I started using it (don't remember the year, but the version number was 1.8. They're up to 2.6 now for perspective) I had a lot of time on my hands, the industry standards weren't an option, and it was my second experience with 3D after POV-Ray, where you had to type everything in and you didn't know if everything was right until you rendered and animation was a series of mathematical formulas. I've used Blender for just about everything. Could have made a living using it, in conjunction with Ogre (a game engine) to model buildings for architects to show off to clients if I didn't keep getting cheated. As far as my main video editor, that would also be Blender. Render out a series of PNG (or EXR if I need the depth information for compositing) files, use the compositor for post processing (color correction, cropping, effects that can't be achieved during the rendering process such as anaglyph 3D, etc.), load the resulting image sequence into the sequence editor along with the relevant audio files, and then render that out to an Ogg theora file. With the latest version I don't even have to do much work with the audio to get positional effects. Maybe some EQ if I want it to sound like it's coming out of a radio, but if I want to animate a drum line playing a cadence while walking past the camera or record a "rehearsal" where they wouldn't have any mixing equipment I no longer have to mess with automating panning and volume. Just set up a "speaker" object for each instrument, load the audio files, and I can go from a mastered track that would otherwise play over the top of the animation to having the drums sound like they're coming from the drum set, the guitar sounding like it's coming out of an amp, etc. then mix them down for the final render. If you want to give Blender another try send me a message and I can help get you started. The mistake a lot of people make is they try to learn everything about it. When you only learn the things that pertain to what you want to use it for (for instance, if you only use it for character animations you wouldn't have to learn about particle effectors, no need to learn how to use the cloth simulator if you only want it for static backgrounds, no need to learn modeling if you just want to use it to process and mix video, etc.) it's actually a pretty good alternative to spending a few grand on the industry standards. Plus everything's self contained so once the music's recorded you won't have to switch from Blender to post processing software to a video editor.
  25. In Blender (3D modeling/animation software) there's a script to import a MIDI file and bind it to various animation channels. It works pretty well when it's strictly MIDI, but when it comes to lip synching or audio (drums recorded live, for instance) you have to load a file into the video editor and try to "read" the waveform. For a drum track it becomes a hassle and when lip synching the results are almost always inaccurate, even if it's just to a barely noticeable degree. Recently I got the idea to use notes in an unused channel to drive phonemes in Blender but there are timing issues. When you record a singer the results won't be snapped to a grid. If someone's singing a series of 8th notes at 120 bpm and you enter a series of 8th notes on a piano roll they're not going to match up. In best case scenarios most notes will be off by a 64th note to a 32nd note in either direction and worst case you just have to give up if rerecording isn't an option. Is there any software that facilitates matching MIDI to audio? Perhaps one where you can load an audio file and the waveform will render in the background of a piano roll so instead of constantly clicking out of the piano roll in your DAW to see if the notes line up you can check as you add the notes. In theory it would be easy to write something like that but since I'm also trying to port the MIDI import script to the current version of Blender, modeling the characters, writing the music, and trying to juggle non music and animation related things I'm hoping someone knows of existing software.
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